Here are
21 public repositories
matching this topic...
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Updated
Jan 6, 2018
JavaScript
Golang port of poly2tri.js and poly2tri
Libtess2 tesselation/triangulation library wrapper for Swift
Fast and accurate tessellation of planar graphs with convex polygons
Updated
Apr 13, 2018
JavaScript
3D Graphics Engine For Games | C++ OpenGL 4.1
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
Updated
Nov 13, 2018
ShaderLab
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
libtess c++ version (c++98)
A basic triangulation implementation based on work by Wijeweera & Kodituwakku
Updated
Apr 22, 2019
JavaScript
A synthesized music video of the piece "Fortschritt" by kiriloff programmed in Python. Uses the aubio library for onset (rhythm) detection that drives a generative "spider web" effect created via Voronoi tessellation.
Updated
Oct 22, 2019
Python
Class for writing geometry files for Gmsh from voro++
MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.
kind of astronomical name resolver web tool (simbad or ned) but for all existing tesselation sky schemes
Converts SVG files to vertexes in different formats, like Java code/Json/C++ etc.
Planet renderer using simplex noise displacement on a tesselated icosahedron
Ramona Application System a DX11 Engine (64Bit)
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