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behavior-trees

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tomcashman
tomcashman commented May 7, 2017

Issue details

It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.

Version of gdx-ai and/or relevant dependencies

1.9.6

Sta

ZiadJ
ZiadJ commented Jun 15, 2018

It's been more than two months now since the project was last updated so I'm wondering if it's still under development. I like the idea of using UniRx for events and the upcoming debug feature got me excited but I'm not sure it's worth the wait. Thanks so much for sharing your work still.

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