terrain
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When converting a GridMap to an OpenCV image with the method grid_map:GridMapCvConverter::toImage, the cv::Mat is initialized with zeros (black pixels) (here) then, only finite values are copied from the GridMap to the cv::Mat ([here](https://github
@chris-little's feedback from CesiumGS/3d-tiles#405:
Can tilesets be nested hierarchically? I'm not sure from the text.
Can a tile can be "in" more than one tileset? I'm not sure how, but presumbly URIs allow this.
The answers are "yes" and "yes" but they could be clarified in the reference card.
Child of #699
Code should be more readable/'teachable'.
What are best practices? How long should examples be? Should they be similar to what we see in Android and Java?
Copied from Zylann/godot_heightmap_module#15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but it's a good source of inspiration.
Note that spherical/voxel terrains aren't the target for this plugin, they work very differently.
Just Cause 2:
https://www.ga
Description
Some of the files refer in their JavaDocs blocks the old https://goworldwind.org site.
Additional Information
Encountered in e.g. the Cube example and TacticalSymbol class. Notably, also found in README.md. Such references should be substituted for current ones.
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Documentation
Could you add some user documentation to the wiki? I built Mundus from the Git repo, downloaded the MundusDemo project from the other Github project, but all I could figure out how to do was move the camera XYZ with the QWEASD keys. I installed (and tested) fbx-conv and pointed to it in Mundus settings, but still all OBJ imports failed, advising to pick the right file and set the right fbx-conv. C
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Description:
When cursor hold on an “Apply” button tips appear on the button.
System info: resolution – 1920x1080, borderless mode
Repro steps:
- Target cursor on a “Apply” button
Expected: Tips must have space with button
Priority: low
Unsupported Features
Unsupported Features
Model Formats
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Apr 25, 2018 - C#
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The current portable build script is getting messy and unnecessarily complex. We should separate the Linux build of portable out of the python script and into our Scons build scripts. The portable python build script then would be dedicated to windows.
To Reproduce
See the portable build script.
Expected behavior
Portable for Windows is built with the dedicate python script a