creative
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Jun 20, 2018 - Kotlin
For my original canvas, I've set the canvasWidth and canvasHeight to '100%' which works well in and of itself. However, when saving the data and then loading it via the saveData prop on a different canvas, it does not draw at all. If you try to draw on the canvas you'll notice it constantly refreshes as it 'tries' to draw the saveData string, but it doesn't actually show up on the canvas itself.
Gym?
Health and fitness are core goals of @home.
Some people find it easier to exercise at a dedicated place like a gym than to exercise at home.
I'm a fan of doing bodyweight exercises @home and have been doing them every day for the past couple of years. But I know this is not for everyone and I _de
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May 27, 2020 - CSS
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Aug 1, 2017
Type of games
We need to precise somewhere (before adding new games) what we mean by
Indoor games = board games etc
Construction = mobilier etc
The reference generated from docstrings in lib/ needs a consistent format and language that helps to understand the individual ops clearly. The following bits of information need to be covered in every description:
- what does this op do?
- how should it be used? (give an example)
- which arguments does this op expect?
- what types do the arguments have to be?
- how does this op react t
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Jul 15, 2017 - Processing
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May 10, 2020 - Lua
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Apr 22, 2020
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MyPaint 1.3.0-alpha+git.82ce4549
Debian Stable, Windows 10, etc
Issue: When you have duplicate colors in the palette editor it becomes very difficult to click on them and it becomes confused.
Reproduce: Open the editor with the wrench button and clear the palette. Add a few rows and then add two identical colors and another different color. Now try selecting each color, and then an empt