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video-games

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olofson
olofson commented Oct 16, 2016

Units should be documented, preferably in a way that makes the documentation available through tools and applications, keeps it in sync with unit implementations, and covers units that aren't built into the A2 core.

The easiest and most obvious way is probably to add suitable string pointers to A2_unitdesc and A2_crdesc, for describing the units and their registers, respectively.

Alternatively,

emupedia.github.io

The purpose of Emupedia is to serve as a nonprofit meta-resource, hub and community for those interested mainly in video game preservation which aims to digitally collect, archive and preserve games and software to make them available online accessible by a user-friendly UI that simulates several retro operating systems for educational purposes.

  • Updated Jun 12, 2020
  • JavaScript
mmontag
mmontag commented Feb 5, 2019

Right now, the player engines are bundled into one large (~1.3 MB) chip-core.wasm module. We should try to split the player engines into separate WASM bundles without incurring the overhead of loading a separate Emscripten runtime for each engine. This may be possible with Emscripten dynamic linking (or something simpler).

https://github.com/emscripten-core/emscripten/wiki/Linking#hyper-dynamic

An e-store, cross-platform, desktop application where the user can create an account and purchase digital games. Developed with the NetBeans IDE 8.2 using JavaFX. The application runs locally in a XAMPP enviroment. The administration part is handled by the phpMyAdmin tool for the project's database management.

  • Updated Mar 12, 2018
  • Java

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