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May 22, 2020 - Python
video-games
Here are 132 public repositories matching this topic...
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Sep 21, 2019 - GLSL
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May 15, 2020 - Python
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Rather than using click for a trigger, it would be nice to use
trigger={['hover', 'focus']}
in basketball-gm/src/js/ui/components/RatingsStatsPopover.js
or to have the option. I understand that hover focus isn't ideal for touch devices.
Units should be documented, preferably in a way that makes the documentation available through tools and applications, keeps it in sync with unit implementations, and covers units that aren't built into the A2 core.
The easiest and most obvious way is probably to add suitable string pointers to A2_unitdesc and A2_crdesc, for describing the units and their registers, respectively.
Alternatively,
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Right now, the player engines are bundled into one large (~1.3 MB) chip-core.wasm module. We should try to split the player engines into separate WASM bundles without incurring the overhead of loading a separate Emscripten runtime for each engine. This may be possible with Emscripten dynamic linking (or something simpler).
https://github.com/emscripten-core/emscripten/wiki/Linking#hyper-dynamic
Mobile "first"
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Allow modified patches to be exported as IPS patches. Modified means that some of the patch records are unchecked in the patch records view.
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(reported by @j2l)
Version
Description
I got the Freemium limitation popup with only 3 Images:

Let's say it was not the smoothest experience.