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- ppy.sh
Pinned
10,875 contributions in the last year
Activity overview
Contribution activity
February 2020
Created a pull request in ppy/osu-framework that received 4 comments
- Add simple updater support for linux AppImages
- Update framework
- Add explosion effect when catching fruit
- Add fill to default skin slider ball when tracking
- Use new loading layer in beatmap listing overlay
- Use a single implementation for all loading animations
- Improve visual appearance of ProcessingOverlay
- Improve consistency of buttons in multiplayer
- Add missing test banana resources
- Split out pulp formations into individual classes
- Rename drawable namespace to avoid clashes with framework class
- Add osu!catch droplet rotation animation
- Fix osu!catch not cycling fruit as often as it should be
- Fix indices in beatmap not being transferred to children
- Move DrawableHitObject accent colour update duties to ruleset
- Fix playlist items potentially not updating to the correct selected state
- Fix osu!catch fruit exploding/dropping multiple timed is skin is changed during explode animation
- Restructure readme to better define prerequisites that are required for development only
- Implement osu!catch fruit skinning support
- Update osu!catch test scenes to show skinnable versions
- Show skinnable test skin names and autosized component sizes
- Move SkinnableTestScene to main project for consumption by other rulesets
- Update readme with local changelog and project management link
- Update framework
- Fix visible error being thrown when playing a no-video beatmap
- Some pull requests not shown.
- Restore video texture buffer count to 3 for now
- Improve texture queueing mechanism
- Fix potential test failure due to not waiting long enough on track start
- Add test attempting to align adjacent sprites
- Add xmldoc for precision / scrolling events
- Call glFinish on macOS even when vsync is disabled
- Fix adding a transform in the past from a future vantage point potentially getting incorrect StartValue
- Apply correct current value on rewind between disparate transforms
- Bump bass libraries for macOS
- Update easings test scene to be usable
- Add xmldoc warning against use of FramesPerSecond
- Update windows bass libraries in line with osu-stable
- Fix drawables potentially becoming disposed during an async load
- Check for cancellation during load components iteration
- Make ScreenStack relative sized by default
- Improve template game
- Don't log spammy input events to debug log
- Fix empty SetUp methods displaying in test browser
- Add missing thread safety to ScheduledDelegate
- Fix ManualInputManager incorrectly starting in wrong input mode
- Rework issue templates
- Fix regressed direct panel test scene
- Make RankingsOverlay available in-game
- Display a login placeholder in direct when user isn't logged in
- Make osu!mania's TestSceneDrawableJudgement use shared SkinnableTestScene
- Allow selecting/playing a specific difficulty using the beatmapset difficulty icons
- Adjust font sizes and spacing in BeatmapSetOverlay to match osu-web values
- Add tooltips with precise dates to beatmap set overlay
- Refactor overlined displays to support different sizing modes
- Support null leaderboard position
- Fix possible test failures due to async loads
- Fix music playlist being enumerated asynchronously
- Update with framework-side bindable list changes
- Fix ogg beatmap/skin samples not loading
- Fix playlist items added with the wrong IDs
- Fix possible error in SpotlightsLayout after it's disposal
- Use OverlayColourProvider for CounterPill in profile overlay
- Replace hashcode override with local equality comparer
- Adjust user profile score to closer match web
- Redesign match subscreen to add playlist support
- Add the ability to select multiple beatmaps in multiplayer song select
- Implement the match beatmap detail area
- Implement a rearrangeable beatmap playlist control
- Make beatmap detail area abstract
- Add a container type to easily hide online content when not online
- Some pull request reviews not shown.
- Improve initialisation error handling in video decoder
- Improve video decoder error messages
- Improve video performance and memory consumption
- Added iOS Project to Empty Game Template
- Remove iOS CodeSign property
- Fix rearrangeable list scrolled to top on single item removal
- Asyncify RearrangeableListContainer additions
- Reorganize templates project to allow for multiple templates
- Add method to move items within a BindableList
- Add BindableList.CollectionChanged event implementing NotifyCollectionChangedEventHandler
- Remove unnecessary code in CompositeDrawable
- Bump ppy.osu.Framework.NativeLibs from 2019.1104.0 to 2020.213.0
- Do not handle input in empty ScrollContainer
- Bump Microsoft.NET.Test.Sdk from 16.4.0 to 16.5.0
- Implement a RearrangeableListContainer component
- Fix test methods potentially being duplicated
Created an issue in jesseduffield/lazygit that received 6 comments
Ability to reset active branch to tracking
Is your feature request related to a problem? Please describe. One scenario I encounter semi-regularly is completely destroying a local branch trac…
6
comments
- Idle/fail/kiai catcher states are not implemented
- Catching fruit should show an exploding glow
- Catcher should show lasting glow sprites at each hyperdash endpoint
- osu!catch bananas should scale in when falling
- Catcher doesn't fallback to older skin version filenames
- Catcher can't be animated
- Changing skin while playing osu!catch results in stuck fruit
- Custom hitsounds not working on some beatmaps
- Test scene for mod development
- Label clean-up
- Changing beatmap while song select has text filter causes desync
- Ranking (and potentially other) pages should default to user's primary game mode
- Multiple issues with pinned comments
- Chat should choose next conversation, not previous, when closing
- Move counts to left
- Database connections should fallback
- Hide filters when empty
- Mark all visible notifications as read
- Notifications popup exits bottom edge of browser window
- Configuration window location should be reassessed on startup
- Adding a transform in the past in the middle of another transform reads incorrect StartValue
- Consider removing bindable Precision in favour of SignificantDigits
- Move template game into main solution
- Setting a border greater than size/2 shrinks the border
- SetUpSteps / TearDownSteps potentially run multiple times
66
contributions
in private repositories
Feb 2 – Feb 22