blender-addon
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An enhancement to UI
First of all, I will try to work on this by myself. I only want to put it here to discuss and improve the ideas what I will write next.
The proposal
- Better actual UI organization.
There are a lot of things to touch on parameters and touching a lot of numbers is some slow for me. Worst if it is organizated by only a Select Box.
A better aproach can be put all
A page that's after quick start tutorial, talking about workflow enhancements with Sprytile
- Turning on backface culling
- Viewport shading, use material mode
- Rebind viewport shading toggle
Quicker Start video
Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
Great app - my congrats!
But: How can I make blender to render the background image? - is there a simple trick? Or do I have to import the background image again? - If so, how do I find correct position and size, as I cannot get hold really of an image in blender, just of a camera.
I couldnt find useful info in blender tutorials as well, so I'd be very grateful for some hints.
Create Wiki
Add detailed wiki to help users with:
- Installation.
- Creating Floorplan.
- Creating Floors.
- Creating Windows.
- Creating Doors.
- Creating Roofs.
- Creating Stairs.
- Creating Balconies.
- How to get started on Development.
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May 14, 2020 - Python
Documentation
- update http://addam.github.io/Export-Paper-Model-from-Blender/
- point "Documentation" link from the script to it
- point the forum post to it (and clean up rest of the post)
- extend the documentation for all known use cases
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May 14, 2020 - Python
Hey Nutti, big thanks for making this addon,
when I try to use the UV pack extension, at first it appears to work in the UV window, but on closer inspection, although the verts are properly welding between the two islands being stacked, one of the islands ( in this case those at the top) has had each of its faces made into a separate island, and those faces/islands are rotated (seemingly 90 degr
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For instance, "Shading Normal" should be "Shading Normals".
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This would make it easier for new users to find the denoised result.
Also better compatibility with Cycles compositing node trees.
Would be nice to implement #251 at the same time so the user can still see progress in endless render mode.
Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/87091323-output-denoised-image-into-co
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Было бы удобно проверять только что настроенные анимации оружия не выходя из bledner-а.
Для этого нужна например кнопка, по которой на сцену будет добавляться камера на высоте глаз игрока и с таким же углом обзова, как в игре.
Кнопку можно поместить в Tools панель, рядом с XRay Materials, а саму вкладку переименовать в X-Ray Engine Tools.
add wiki
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Sep 5, 2018 - Python
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There is a workaround for getting the FLIP Fluid cache to work on a render farm, but there is no documentation for this at the moment.
Notes: