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blender-addon

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MB-Lab
Anyeos
Anyeos commented Mar 21, 2020

An enhancement to UI
First of all, I will try to work on this by myself. I only want to put it here to discuss and improve the ideas what I will write next.

The proposal

  1. Better actual UI organization.
    There are a lot of things to touch on parameters and touching a lot of numbers is some slow for me. Worst if it is organizated by only a Select Box.
    A better aproach can be put all
herrdeh
herrdeh commented Oct 15, 2019

Great app - my congrats!
But: How can I make blender to render the background image? - is there a simple trick? Or do I have to import the background image again? - If so, how do I find correct position and size, as I cannot get hold really of an image in blender, just of a camera.
I couldnt find useful info in blender tutorials as well, so I'd be very grateful for some hints.

NolanGrant
NolanGrant commented Jul 20, 2018

Hey Nutti, big thanks for making this addon,
when I try to use the UV pack extension, at first it appears to work in the UV window, but on closer inspection, although the verts are properly welding between the two islands being stacked, one of the islands ( in this case those at the top) has had each of its faces made into a separate island, and those faces/islands are rotated (seemingly 90 degr

BlendLuxCore
Theverat
Theverat commented Jan 16, 2020

This would make it easier for new users to find the denoised result.
Also better compatibility with Cycles compositing node trees.

Would be nice to implement #251 at the same time so the user can still see progress in endless render mode.


Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/87091323-output-denoised-image-into-co

igelbox
igelbox commented Jul 23, 2017

Было бы удобно проверять только что настроенные анимации оружия не выходя из bledner-а.
Для этого нужна например кнопка, по которой на сцену будет добавляться камера на высоте глаз игрока и с таким же углом обзова, как в игре.
Кнопку можно поместить в Tools панель, рядом с XRay Materials, а саму вкладку переименовать в X-Ray Engine Tools.

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