games
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Updated
Jun 11, 2020
The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.
Shouldn't there be a NumpadDot key code?
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Jun 10, 2020 - C++
FreeBSD port
Hello,
I'm trying to build OpenDiablo 2 on FreeBSD 12.1 amd64:
`go get github.com/OpenDiablo2/OpenDiablo2
github.com/go-gl/glfw/v3.3/glfw
In file included from ../go/src/github.com/go-gl/glfw/v3.3/glfw/c_glfw_linbsd.go:18:
../go/src/github.com/go-gl/glfw/v3.3/glfw/glfw/src/linux_joystick.c:53:34: error: no member named 'linjs' in 'struct _GLFWjoystick'
../go/src/github.com/go-gl/glfw/v
Enhancement
Enhancement
This is just a naming suggestion for better understanding of the code. In the DrawText function of the Graph element, it would make more sense for the argument text_location to be renamed as the location_on_text as the value of the argument actually signifies the location of the point on the text.
Could the generated docs be moved to a separate repo? The CI could then commit to that separate repo to keep them updated...
I'm helping develop a top-down game for desktop, so I need to use crafty as a module in VSCode. How can I do that? I don't see anything in the docs about this.
When I run the Borderless gaming app, it loads the game into full screen, but the resolution is far too large and it only shows about 25% of the screen.

 in your own idiom, not only English.
Repro:
Press RMB to scroll thread timeline.
Thin black rectangles from the previous hover is left after scrolling.
Code is here: ThreadView.xaml.cs
We need to disable hover if we are scrolling the timeline.
SuperTux version: 0.6.1 beta 1
System information: GNU/Linux
Expected behavior
All help block texts are fully visible on the screen.
Actual behavior
In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).
Workaround
When I press "scroll up", I can see the full text. But still, that's confusing!
St
Similar to #682, for sourceforge we can have download badges
e.g. https://sourceforge.net/projects/hota/
[](https://sourceforge.net/projects/hota/files/latest/download)
[](https://sourceforge.net/projects/hota/files/latest/download)
[ on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
Guessing this is a bug?


; // add a dummy item of given size. unlike In
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Jun 12, 2020 - C++
Expected Behavior
When deleting a game, it's called "deleting" a game. When undeleting a game, it makes sense to call it "undeleting" or "restoring".
Alternatively, "ignore" and "unignore" across the board would also make sense; or hide/unhide.
Also, it should be in a more intuitive location, like directly under the "Tools" menu, above or below "Edit Database" (because that is what it's
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Jun 16, 2020 - Ring
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Apr 9, 2020 - Python
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This project is a fork of excellent FHeroes2 from SourceForge (a beta-level recreation engine of original Heroes 2) but it improves UI, visuals, it offers quick combat by default with option to replay, few steps like "loading" are more optimized.
https://github.com/ciplogic/fheroes2enh