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JonathanILevi
JonathanILevi commented Jul 2, 2019

The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.

Shouldn't there be a NumpadDot key code?

nunotexbsd
nunotexbsd commented Mar 18, 2020

Hello,

I'm trying to build OpenDiablo 2 on FreeBSD 12.1 amd64:

`go get github.com/OpenDiablo2/OpenDiablo2

github.com/go-gl/glfw/v3.3/glfw

In file included from ../go/src/github.com/go-gl/glfw/v3.3/glfw/c_glfw_linbsd.go:18:
../go/src/github.com/go-gl/glfw/v3.3/glfw/glfw/src/linux_joystick.c:53:34: error: no member named 'linjs' in 'struct _GLFWjoystick'
../go/src/github.com/go-gl/glfw/v

bug
PySimpleGUI
pranjalya-singh
pranjalya-singh commented May 2, 2020

Enhancement

This is just a naming suggestion for better understanding of the code. In the DrawText function of the Graph element, it would make more sense for the argument text_location to be renamed as the location_on_text as the value of the argument actually signifies the location of the point on the text.

Wuzzy2
Wuzzy2 commented Nov 26, 2019

SuperTux version: 0.6.1 beta 1
System information: GNU/Linux

Expected behavior

All help block texts are fully visible on the screen.

Actual behavior

In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).

Workaround

When I press "scroll up", I can see the full text. But still, that's confusing!

St
cxong
cxong commented Oct 17, 2019

Similar to #682, for sourceforge we can have download badges

e.g. https://sourceforge.net/projects/hota/

[![Download hota](https://img.shields.io/sourceforge/dm/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://img.shields.io/sourceforge/dw/hota.svg)](https://sourceforge.net/projects/hota/files/latest/download)
[![Download hota](https://
zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

pixtur
pixtur commented Apr 13, 2019

My biggest hurdle of using imgui is the lack of built in documentation. I know that the end of line comments in imgui.h are all over the place and probably not always useful without a context, but it would be extremely helpful to convert a line like this...

IMGUI_API void          Dummy(const ImVec2& size);                                      // add a dummy item of given size. unlike In
curtisprevo
curtisprevo commented Jul 27, 2017

Expected Behavior

When deleting a game, it's called "deleting" a game. When undeleting a game, it makes sense to call it "undeleting" or "restoring".

Alternatively, "ignore" and "unignore" across the board would also make sense; or hide/unhide.

Also, it should be in a more intuitive location, like directly under the "Tools" menu, above or below "Edit Database" (because that is what it's

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