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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Header-only TOML config file parser and serializer for modern C++.
Implementation of P2146 - Modern std::byte stream IO for C++
A new, thread safe C++17 entity component system.
A lightweight and simple C++20 game engine written over SDL2. It implements a basic component model and event system.
Bringing Local Co-op to Halo Custom Edition
Network library implemented with C++20 standard
JSON Library implemented with C++20 standard
Double precision raytracer for scientific or engineering applications.
C++ utility library providing build platform, compiler, and Standard Library feature detection
Asynchronous coroutines networking library for C++
consteval functions (immediate functions) library
Learning C++11, C++14, C++17 and beyond
Automatic differentiation of abstract functions in C++20
Yet Another RESTFul Database - Implemented with C++20 - Under Construction!
My C&C++ codes, tutorials, snippets, examples etc.
Network library implemented with C++20 standard
C++ feature detection, utilities, and Standard Library feature implementations (C++17, C++2a, C++20)
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