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Pinned

  1. Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

    C++ 423 43

  2. Software rendering engine with PBR. Built from scratch on C++.

    C++ 232 26

  3. CFD Python, a.k.a. the 12 steps to Navier-Stokes.

    Jupyter Notebook 5 2

  4. A collection of my weekly shaders for 2020.

    GLSL 4

358 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2020

23 contributions in private repositories Jun 1 – Jun 18

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