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heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

heinezen
heinezen commented Oct 27, 2017

We should encourage contributors to use a naming scheme for their files. That way, we can ensure that scripts which make use of the assets work the way they're supposed to and allows us to generate sprites in batches. The naming scheme could also be used for objects in blender.

For example, we could require a human readable scheme for elite skirmisher assets in this way:

  • Filename: `elite_s

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