There currently isn't any documentation or examples on how to use the the Fluorescence plugin for the PBRT rendering engine. Providing some example code / configurations using a neuron mesh exported from NeuroMorphoVis would be very useful.
I am currently writing a python pipeline that uses swc files from neurons generated in simulated neurite outgrowth generated by the DeNSE [https://github.co
A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.
There currently isn't any documentation or examples on how to use the the Fluorescence plugin for the PBRT rendering engine. Providing some example code / configurations using a neuron mesh exported from NeuroMorphoVis would be very useful.
I am currently writing a python pipeline that uses swc files from neurons generated in simulated neurite outgrowth generated by the DeNSE [https://github.co