d3d12
Here are 59 public repositories matching this topic...
We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.
It would be useful if we could see a 'path' for the event currently selected, e.g.
Camera 1\3D Stage\GBuffer\TreeBark Material
It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor
Reticketed from apitrace/apitrace#413
Compilation fails without X11 on fresh Linux system while https://github.com/apitrace/apitrace/blob/master/docs/INSTALL.markdown#linux docs says it is optional.
Log from fresh Ubuntu container:
lxc launch ilo:ubuntu/wily/amd64 apitrace
lxc exec apitrace bash
# apt-get install g++ cmake git python
# git clone https://github.com/ap
Migrated from trac ticket 245.
Add Doxygen tags to all files, and use cmake to generate reference documents.
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
-
Updated
Jun 29, 2020 - C++
The command-line slangc tool should support emitting formatted documentation for a module.
Documentation for declarations should be extracted from leading comments using one of the common conventions (e.g., triple-slash /// comment lines). The lexer should produce a unique token type for comments that follow documentation-comment conventions, and the parser should look for these comments wh
-
Updated
Jul 1, 2020 - JavaScript
-
Updated
Jul 2, 2020 - C++
-
Updated
Jun 4, 2020 - C++
-
Updated
Jan 1, 2019
-
Updated
Jun 29, 2020 - C++
-
Updated
May 11, 2020 - C++
-
Updated
Feb 25, 2020
Add Linux platform support to Platform App and Platform Input modules.
-
Updated
Jul 1, 2020 - C++
-
Updated
Jul 2, 2020 - C++
-
Updated
Jun 21, 2017 - C
Improve this page
Add a description, image, and links to the d3d12 topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the d3d12 topic, visit your repo's landing page and select "manage topics."
It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae