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webaudio

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three.js
walmik
walmik commented Dec 1, 2018

At the very least it should have some basic guidelines such as add tests for new code changes. It should also make a mention that Scribbletune works in the browser via Tone.js as well as in the terminal, hence a new code change needs to be such that it ll work in both the places. If it cannot, then that should be mentioned with some reasoning so that we can plan for it's creation in a subsequent c

Hectate
Hectate commented Apr 10, 2020

I was trying to look up the API for the DebugPanel so I could locate an option to decrease the text size. I'm developing a smaller resolution game and the elements of the panel overlap and are unreadable/unusable at these lower sizes. Upon opening the API and searching/clicking on the DebugPanel link, I'm routed to [http://melonjs.github.io/melonJS/docs/me.DebugPanel.html](http://melonjs.github.io

marc-weber1
marc-weber1 commented Mar 6, 2020

I'm having a little bit of trouble reverse engineering the structure of a default plugin; i.e., which classes are held as instances of which classes, which classes are communicating, is IGraphics an instance contained within an IGEditorDelegate, how do the graphics editor delegate and the DSP "editor delegate" communicate, etc. My friends who have tried using IPlug generally have the same experien

This iOS/Android Cordova/PhoneGap plugin enables audio capture from the device microphone, by in near real-time forwarding audio to the web layer of your application. A typical usage scenario for this plugin would be to use the captured audio as source for a web audio node chain, where it then can be analyzed, manipulated and/or played.

  • Updated Jul 8, 2019
  • JavaScript

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