#
post-processing
Here are 71 public repositories matching this topic...
A post processing library that provides the means to implement image filter effects for three.js.
webgl
composer
real-time
effects
image-processing
post-processing
image-effects
three-js
2d-filter-effects
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Updated
Jun 28, 2020 - JavaScript
Motion blur post-processing effect for Unity
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Sep 22, 2017 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
unity
rendering
glitch-art
game-development
shader
unity3d
blur
graphics-programming
unity3d-plugin
post-processing
image-effects
glitch
effect
shaderlab
image-effect
unity-shader
posteffect
realtime-rendering
blur-image
glitch-effect
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Updated
Jun 26, 2020 - C#
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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May 27, 2019 - C#
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
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Updated
May 26, 2020 - Shell
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
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Updated
Oct 4, 2019 - C#
asciinema casts post-production tools
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Apr 22, 2020 - Go
Naive screen-space subsurface scattering solution for Unity 5.
skin
custom
unity
rendering
post-processing
phase
scattering
subsurface
subsurface-scattering
screen-space
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Updated
May 26, 2019 - C#
A motion blur shader for Godot 3.0
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Updated
Sep 27, 2018 - GLSL
Screen Space Global Illumination for Unity Universal Render Pipeline
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Mar 11, 2020 - ShaderLab
Unity Post Processing with Convolution Neural Network
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Dec 1, 2019 - Python
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
screenshot
package
extension
camera
unity
input
unity3d
pipelines
gamepad
post-processing
depth-of-field
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Apr 16, 2020 - C#
JoachimCoenen
opened
Nov 19, 2018
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
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Sep 27, 2017 - C#
The open-source modular controller for photo post-processing.
arduino
teensy
photography
editing
arduino-library
lightroom
post-processing
arduino-sketch
teensyduino
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Jun 18, 2018 - C++
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
terrain
terrain-generation
voxel
directx
parallel-computing
cuda
hlsl
tessellation
marching-cubes
post-processing
direct-compute
voxel-terrain
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Jan 15, 2017 - C#
In this work we propose two postprocessing approaches applying convolutional neural networks (CNNs) either in the time domain or the cepstral domain to enhance the coded speech without any modification of the codecs. The time domain approach follows an end-to-end fashion, while the cepstral domain approach uses analysis-synthesis with cepstral domain features. The proposed postprocessors in both domains are evaluated for various narrowband and wideband speech codecs in a wide range of conditions. The proposed postprocessor improves speech quality (PESQ) by up to 0.25 MOS-LQO points for G.711, 0.30 points for G.726, 0.82 points for G.722, and 0.26 points for adaptive multirate wideband codec (AMR-WB). In a subjective CCR listening test, the proposed postprocessor on G.711-coded speech exceeds the speech quality of an ITU-T-standardized postfilter by 0.36 CMOS points, and obtains a clear preference of 1.77 CMOS points compared to G.711, even en par with uncoded speech.
keras
cnn
generative-adversarial-network
gan
post-processing
mfcc
speech-processing
wasserstein-gan
speech-enhancement
speech-reconstruction
1d-convolution
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Updated
Mar 8, 2020 - Python
Flow Physics and Aeroacoustics Toolbox with Python
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Updated
Jun 17, 2020 - Jupyter Notebook
Python Telemac Tools for post-processing tasks (includes a workflow)
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Mar 24, 2020 - Python
Software to post-process gridded weather forecasts
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Updated
Jul 2, 2020 - C++
Python scripts for the Abaqus FEA Python interpreter that allows for robust, flexible batch processing of output (.odb) files.
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Sep 4, 2019 - Python
C++ version of Kenny Wood's ionization code.
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Jul 2, 2020 - C++
A short python script to tessellate any image into a bunch of colored triangles using weighted blue noise sampling.
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Oct 22, 2018 - Python
A simple example showing how to implement a DDA based screen-space ray marcher in Unity
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Apr 18, 2017 - GLSL
S2Bstar - 쇼핑몰 상품 카테고리 분류 대회 (잠정 순위 3위 - 2019.01.07 기준)
keras
python3
shopping
post-processing
maximum-likelihood
maximum-a-posteriori-estimation
mlp-networks
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Feb 13, 2019 - Python
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Jul 2, 2020 - JavaScript
This is the repository for my course, PostCSS First Look on LinkedIn Learning and Lynda.com.
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Nov 11, 2017 - CSS
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What happened?
The following effects from the image effects stack to not have a corresponding effect in the post-processing stack.
Blur: Straight gaussian blur of viewport.
https://docs.unity3d.com/540/Documentation/Manual/script-BlurOptimized.html
Color Correction*: Programatic Color correction other than LUTs (e.g. Depth based )
https://docs.unity3d.com/540/Documentati