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May 5, 2020 - C
fps-game
Here are 127 public repositories matching this topic...
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
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Author: @IR4T4 (IR4T4)
Date: 2018-09-21
Redmine Issue: 1109, https://dev.etlegacy.com/issues/1109
... this is already shown on start up. Add the info to status cmd.
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Jun 22, 2020 - C#
Maybe it would be handy to have a button in options menu where you can make the game's installation portable, by changing the settings paths into the game directory.
Not that urgent since likely hardly anyone will use it, but why not have it.
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Jun 1, 2020 - Lua
How can we contribute to actually edit the maps?
The rework new maps are on the official ubisoft website, but all unlabelled.
If there was easy tutorials on labelling, etc. would be nice. Of course we need to keep the font/styles consistent, so some help would be nice.
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Jun 19, 2020 - C++
Right now, when one cancels connecting, the game goes back to the main menu. I think it would be an improvement on user experience to have the game go back to the connection menu, with the IP remembered.
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with itWhen building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.cthat doesfree(prefdir)as changing these toSDL_free(prefdir)resolved the issue.I'm not sure what to do about `GetDefaultConfi