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Jul 1, 2020 - JavaScript
javascript-game
Here are 1,604 public repositories matching this topic...
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Dec 19, 2019 - JavaScript
The example of factory pattern is misleading. Although the definition says,
Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
But the example doesn't use any subclasses at all. Whereas, [Addy Osmani's example](https://addyosmani.c
Some text editors (e.g. vim) save temporary files in the same directory as the file being edited. So, if you edit an airline xxx.json, the assembler may found .xxx.json.swp in the assets/airlines dir, include it in the package and fail:
[13:37:30] SyntaxError: Unexpected token b in JSON at position 0
at Object.parse (native)
at fs.readdirSync.forEach (/home/grand/openscope/to
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What is the current behavior?
The world.items object on the server (can be accessed via http://localhost:4000/world/items populates the items on the map. When viewed, some items have extraneous information like so:
It would be nice to have a crosshair instead of a cursor while aiming for the shot.
Multiplayer
I followed your tutorial. It would be nice to make a multiplayer tutorial so we can expand this game to the next level.
Your assistance is much appreciated.
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I'm intending to try to integrate Lichess OAuth with a copy of BlitzTactics. However, after creating the databases and rails db:migrate then rails server --binding=0.0.0.0 I'm still observing an error:
undefined method `first_puzzle' for nil:NilClass
@speedrun_puzzle = @speedrun_level.first_puzzl
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Hi all,
Using the latest version of expo-three and expo-gl results in a blank screen when a component using ExpoTHREE is imported on a Bare app with Expo 35.
I've created a demo repo here: https://github.com/chalarlie/glview-demo
Removing the ExpoTHREE import in GLViewTest.js results in seeing content. Leaving it in results in a blank screen.
Here are my dependencies: