game-server
Here are 493 public repositories matching this topic...
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May 16, 2020 - Go
Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.
Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:
Context:
googleforgames/agones#1202 (comment)
The current Rust gRPC library has some issues around SSL, and the Rust ecosystem has changed a bit in the last while. We should review it, and see if it's worth switching out the underlying gRPC implementation -- without changing the Agones client SDK surface.
https://github.com/hyperium/tonic is looking like
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Jun 19, 2020 - TypeScript
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Jun 29, 2020 - C++
User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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Jun 3, 2020 - Go
Is your feature request related to a problem? Please describe.
When using a proxy in front of the Daemon, the port defined in the Node setting for daemon has to be exposed on the Daemon´s server as the Panel will try to reach the Daemon on the defined port. When set to the proxied port (eg: 443) then the proxy will able to forward the frontend to the backend but as soon as you auto-deploy the
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Feb 10, 2020 - Go
On the GameObject and its immediate sub-classes.
either:
- modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method
or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.
in both cases, make it clear that
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Apr 22, 2020 - Java
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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Jun 17, 2020 - JavaScript
E2E tests are flaky
E2E tests are flaky, especially NATS ones. Both locally and on travis
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Jul 4, 2019 - Go
Would be nice for public servers such as test servers
also add an option for forced password changes every x days or x logins
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Jun 29, 2020 - C++
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Jun 22, 2020 - Shell
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Feb 18, 2019 - Go
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Apr 29, 2020 - C++
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Jun 21, 2020 - Go
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Apr 2, 2019 - C++
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Jun 19, 2020 - Python
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Надо решить где отображать. варианты:
- на странице игрока
- на форуме (рядом с ником автора поста)
- вообще везде, где ники есть?
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pyscript文件夹下建立一个头文件, 命名为
py_docs.h:
然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档