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game-server

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kebiao
kebiao commented Jan 15, 2019

pyscript文件夹下建立一个头文件, 命名为
py_docs.h:

PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档

oscargoldman
oscargoldman commented Aug 22, 2019

Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.

Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:

agones
markmandel
markmandel commented Jan 28, 2020

Context:
googleforgames/agones#1202 (comment)

The current Rust gRPC library has some issues around SSL, and the Rust ecosystem has changed a bit in the last while. We should review it, and see if it's worth switching out the underlying gRPC implementation -- without changing the Agones client SDK surface.

https://github.com/hyperium/tonic is looking like

LinuxGSM
panel
adaliszk
adaliszk commented Apr 13, 2020

Is your feature request related to a problem? Please describe.
When using a proxy in front of the Daemon, the port defined in the Node setting for daemon has to be exposed on the Daemon´s server as the Panel will try to reach the Daemon on the defined port. When set to the proxied port (eg: 443) then the proxy will able to forward the frontend to the backend but as soon as you auto-deploy the

namel
namel commented May 9, 2018

On the GameObject and its immediate sub-classes.

either:

  1. modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method

or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.

in both cases, make it clear that

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Apr 22, 2020
  • Java
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Jun 29, 2020
  • C++
Tiendil
Tiendil commented May 3, 2020

Возможные статусы:

  • Онлайн или нет.
  • Привязан или нет.

Надо решить где отображать. варианты:

  • на странице игрока
  • на форуме (рядом с ником автора поста)
  • вообще везде, где ники есть?

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