Here are
31 public repositories
matching this topic...
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
Lightweight, multi-platform, data-oriented game engine.
Entity Component System focused on usability and speed.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Fast, data-oriented, stdlib-style hash table
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
Cache Friendly Proximity Query
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
Hierarchy-Based Entity Component System (ECS) Framework
Robot rider retro rampage!
Data-Oriented Microservices Architecture Framework using DDS
Updated
Jun 9, 2020
Shell
C library providing a general set of classes and data structures for use by game engines
The compiler for the Penguor Language
High-Performance Entity Component System in pure Go
ECS game engine + shoot 'em up
Breakout clone using Unity DOTS
Model validation that humans can read - pr. "ensure"
Updated
May 26, 2020
Rust
Experimental Entity Component System for Haxe.
Updated
Jul 2, 2020
OCaml
A compiler for Penguor, written in Haskell
Updated
May 11, 2020
Haskell
Updated
Nov 17, 2018
Python
Cross OS open source 3D game using data-oriented paradigm
Updated
Oct 9, 2017
CMake
Minimalistic pipeline async/await/promise friendly
Updated
Feb 19, 2020
TypeScript
A Tight Entity Component System library
data oriented unittest framework
Updated
Dec 8, 2018
Python
The thesis document, presentations slides and unity project from my bachelor degree thesis.
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Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.