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Jun 23, 2020
love2d
Here are 825 public repositories matching this topic...
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Jun 25, 2020
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Jun 29, 2020 - C++
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Jun 22, 2020 - Lua
The project could use a set of instructions for how to build for android distribution, preferably also statically link into the love2d binary itself.
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Jun 17, 2020 - Lua
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Feb 17, 2020 - Lua
Wiki scraping
I've finally made a wiki scraper, which means (ideally) we don't have to manually edit the table anymore.
It's not perfect, for example it doesn't scrape modules for their names and descriptions.
Add love.handlers
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May 18, 2020 - Lua
I just spent a bit of time figuring out that the reason :down(..) would work but :pressed(..), etc. wouldn't was because I was calling input:update() before checking the state of the inputs.
It might be worth highlighting this in the README.md with an example :)
For example:
function love.update(dt)
if input:pressed('down') then print('down was pressed!') end
-- you
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Jun 30, 2020 - Lua
The documentation states that Client:connect() will return a boolean value indicating whether the connection was successful or not. It currently returns nil in every case.
At first, I thought the mesh renderer looked pretty pixelated. However, it looks much better if I set t.window.msaa = 2 inside conf.lua:
function love.conf(t)
t.window.msaa = 2
endPerhaps this should be mentioned in the docs? Also, maybe this config v
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Dec 12, 2016 - Lua
setting window size should apply both width and height immediately disregarding fps.
right now it slowly applys width and height one at a time and it takes about 2 seconds to do so.
using Love;
using System;
namespace PureCore
{
public static class Sys
{
static SysRunner Scene { get; set; }
public static void Init()
{
Scene = new -
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Jun 29, 2020 - Lua
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The current documentation of LIKO-12 suffers from many problems, including:
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