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warzone2100
maxsupermanhd
maxsupermanhd commented Sep 18, 2019

Maybe I'm blind and there is a special page with all that stuff but I can't find it.
In deep i want to know all json properties and stuff with loading resources. Also can write some docs for this theme after creating production version of map editor. Also want to bring game.map and ttypes.ttf json or similar format (if its possible please give feedback about it).
This issue also related to n

Thyme
OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

Chronoshift
FolkertVanVerseveld
FolkertVanVerseveld commented Mar 31, 2018

Development has been suspended for almost 6 months on the public repo
because the reverse enginering process took much longer than expected. I
am also very busy irl but I am doing my best to resume this project step
by step.

I have been thinking for a long time about the best way to continue this
project. There is a lot of ugly code and even some broken stuff as well.
I am currently thinki

Askaholic
Askaholic commented Mar 28, 2020

Not entirely sure how acus_per_player is set to 0 (maybe there was an observer in the game?), but the GameStatsService doesn't handle this correctly.

Traceback (most recent call last): 
  File "/code/server/games/game.py", line 355, in _process_army_stats_for_player
    player, self, self._army_stats
  File "/code/server/stats/game_stats_service.py", line 79, in process_game_stats
move[bot]
move[bot] commented Sep 30, 2018

@andy5995 commented on May 9, 2018, 2:48 PM UTC:

When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.

This is temporarily worked around by using \n within the description.

The source of this problem is probably in

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