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Jul 1, 2020 - Java
rts
Here are 149 public repositories matching this topic...
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Jun 4, 2020 - C
Update readme
The current readme is out of date. Some things of note:
- Work in progress section is out of date. Perhaps we need to rethink it completely, as it can be hard to keep it up to date at the detail level.
- A "how to build/contribute" guide would be very useful.
- There's no link to our new website.
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Jun 25, 2020 - C#
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Jun 24, 2020 - Scala
Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Mar 15, 2020 - Pascal
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Jul 1, 2020 - C++
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Jun 30, 2020 - Go
Westwood seems used the team mission to attack any ships but this won't set the target cause the Quarry switch doesn't handle QUARRY_VESSELS.
Not sure if this is a bug or they deliberately disabled it, or it went unnoticed.
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Jun 28, 2020 - C++
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May 1, 2020
The "L" in load (in the filename) is capitalized on line 279 of RTS-GMLC/RTS_Data/SourceData/timeseries_pointers.csv, but not capitalized in the filename it references, RTS-GMLC/RTS_Data/timeseries/Load/REAL_TIME_regional_load.csv.
This makes writing parsers for file systems which respect capitalization difficult.
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Jun 17, 2020 - C#
Development has been suspended for almost 6 months on the public repo
because the reverse enginering process took much longer than expected. I
am also very busy irl but I am doing my best to resume this project step
by step.
I have been thinking for a long time about the best way to continue this
project. There is a lot of ugly code and even some broken stuff as well.
I am currently thinki
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Feb 29, 2020 - HTML
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Jun 15, 2020 - C++
Not entirely sure how acus_per_player is set to 0 (maybe there was an observer in the game?), but the GameStatsService doesn't handle this correctly.
Traceback (most recent call last):
File "/code/server/games/game.py", line 355, in _process_army_stats_for_player
player, self, self._army_stats
File "/code/server/stats/game_stats_service.py", line 79, in process_game_stats
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Jun 27, 2020 - C#
Repro steps:
1.- Ensure your current resolution has 4:3 relation (i.e 1280 x 1024).
2.- Open the game.
3.- Click Maximize window.
4.- Click single player > campaign.
5.- Double click any campaign.
Result: Campaign missions list appears truncated to the left.
@andy5995 commented on May 9, 2018, 2:48 PM UTC:
When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.
This is temporarily worked around by using \n within the description.
The source of this problem is probably in
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Maybe I'm blind and there is a special page with all that stuff but I can't find it.
In deep i want to know all json properties and stuff with loading resources. Also can write some docs for this theme after creating production version of map editor. Also want to bring game.map and ttypes.ttf json or similar format (if its possible please give feedback about it).
This issue also related to n