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unreal
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BTgym have two main sections, the Gym framework and the RL algorithm framework.
The RL part is tailored to the unique gym requirements of BTgym, but as new research in the field is emerging there will be a benefit in exploring new algorithms that aren't implemented by this project.
The following tutorial is my own attempt of testing the integration between the Gym part of BTgym with an externa
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Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)
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Happens in both Yoshi's Crafted World and Octopath Traveller.

I should mention too, not an issue but Yoshi's Crafted World does indeed work.
Seems to be 4.18, with everything working.