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170 public repositories
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🌏 : dungeon free resources. [terrain generation / roguelike generation]
JavaScript version of mapgen2 polygon map generator algorithms
Updated
Jul 31, 2018
JavaScript
Mapgen4 procedural wilderness map generator
Updated
Sep 26, 2019
JavaScript
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
A port of Proland to Unity
Quantized-Mesh encoder/decoder and topology builder
Updated
Sep 3, 2019
Python
Procedural Hydrology / River / Lake Simulation
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
An awesome Voxel framework for Unity (Game Engine)
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Updated
Feb 27, 2020
Dockerfile
Unity3d Planetary Terrain and Floating Origin
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Updated
Nov 23, 2019
JavaScript
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
Updated
May 22, 2020
Python
An open source terrain generation suite.
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
A free and open source addon for Blender. It creates mountain peaks.
Updated
May 30, 2020
Python
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
Minecraft Spigot plugin that enables other plugins to customize world generation
A simple terrain generator in Go, for shits and giggles
Predicting Surface Elevation from a single RGB satellite image
Updated
Apr 6, 2020
Jupyter Notebook
dungeon free resources. [terrain generation / roguelike generation / maze generation].
🏝 : Voronoi Island (Dungeon Template Library)
C++ SIMD Noise Generator Library
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see
core/Var.h, or in-game-console commandcvarlist) that is separated with;