mod
Here are 2,695 public repositories matching this topic...
-
Updated
Jun 13, 2020 - Java
-
Updated
Jun 3, 2020 - Go
-
Updated
May 21, 2020 - JavaScript
We should probably have a config option for people to tweak the radius in which the motion sensor can operate.
https://ace3mod.com/wiki/feature/medical-system.html
Solution you'd like:
- Update Medical System article to include what each new feature does and how it differs from before. Having context on changes before/after should be important as players have gotten used to old system.
- Remove documentation for BASIC medical system as is obsolete.
Information to include:
- Documentati
-
Updated
Feb 18, 2018 - Java
on: Arduino 1.8.8 gui, on Windows.
Should you be listed in the Arduino Library Manager? it's not showing for me.
-
Updated
Jun 30, 2020 - Python
-
Updated
Jun 25, 2020 - C#
Clean up the linter
The linter we use already has some changes from the original (I gave it Python 3 support sometime around 2015, I think we did something about if constexpr, etc.), but it was never put under source control; we should put it on github (maybe as a fork of https://github.com/google/styleguide, or of https://github.com/cpplint/cpplint which seems to actually be maintained, maybe just on its own).
When player plays long game he researched everything on tech/civic tree. At this point is only possible to choose "Future technology/civic".
Couldn't be good that CQUI does this for you: automatically choose next future tech/civic so you have less clicking, you only see small message that future tech/civic is chosen?
-
Updated
Jun 24, 2020 - C#
The mod documents recipes pretty comprehensively, but JEI doesn't seem to touch on loot tables all that much, despite them being just as valid ways of obtaining blocks and items.
This would include block, entity, chest and fishing loot tables, as well as "other" loot tables such as cat gifts, villager gifts and (1.16) bartering. What a block drops would be handled similarly to a block's usage i
-
Updated
Dec 1, 2017 - Lua
-
Updated
May 25, 2020 - Lua
-
Updated
Jun 8, 2020 - C#
Wiki documentation
Links to to the documentation of these two functions are only found in code section of github:
http://ace3mod.com/wiki/development/arma-3-scheduler-and-our-practices.html#waitandexecute
http://ace3mod.com/wiki/development/arma-3-scheduler-and-our-practices.html#waituntilandexecute
There were others but I will link them once I find them.
This page:
https://github.com/CBATeam/CBA_A3/wiki/Fu
This would be an extremely useful enhancement, allowing the players to set their respawn position anywhere they'd like within the start zone bounds. Can be annoying restarting in the middle of the start zone especially when the start zone is large.
-
Updated
Jul 2, 2020 - PowerShell
-
Updated
Apr 7, 2020 - Java
I can not get anything to work with the combined documentation on installation / setup from ModTheSpire or BaseMod. Please provide a more friendly step by step instruction on how to actually start coding.
(I have no experience with maven or modding)
I accidentally made a recording of 33 hours by forgetting to pause the recording during an AFK session.
The replay file is 1.5 GiB, and it won't actually load (Keeps showing the "Loading terrain..." screen)
I tried to cut the file into smaller pieces, but that eventually throws an error:
(Btw, I tried it with Java 1.8 & Java 1.13)
---- Minecraft Crash Report ----
// Everything's go
-
Updated
Jul 2, 2020 - C#
Improve this page
Add a description, image, and links to the mod topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the mod topic, visit your repo's landing page and select "manage topics."

Minecraft Version: 1.14.4
Forge Version: 28.1.90
Description of issue: https://github.com/MinecraftForge/MinecraftForge/blob/1.14.x/src/main/java/net/minecraftforge/common/exte