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It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae
As documented in #5392 using the packages for tflite and tensorflow 2.1.0 the test as in the subject line segfaults. It has now been skipped in the testsuite but this needs to be fixed.
Panic in gfx-backend-dx12 `write_descriptor_sets()` when calling `wgpu::Device::create_bind_group`
Short info header:
- GFX version: v0.5.0
- OS: Windows 10 x64
- GPU: AMD Radeon(TM) RX Vega 10 Graphics
I'm trying to build and run rawrscope. When I run it, it calls wgpu which calls gfx-rs in DX12 mode. When I run rawrscope (the application), during startup, it calls wgpu::Device::create_bind_group, causing gfx-backend-dx12 to panic from an as
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Apr 1, 2020 - Swift
Basic Documentation
The Forge sounds pretty great but there does not seem to be much in the way of documentation.
I don't even see simple "How to compile" or build instructions. Which seems like a good place to start.
The description talks about it being like "Legos" where you can use the different parts of the system as needed. So does that mean it can be built in sections and integrated into other projects pi
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Jan 21, 2019 - Swift
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Sep 11, 2018 - C++
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Jul 19, 2019 - C
emscripten support?
Would be awesome if we could use Remotery to profile C/C++ emscripten games.
Challenges:
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Websocket server. We can't start a websocket server from an emscripten game. One workaround is to use a native websocket server as a proxy. Another solution is have emscripten directly send the data to another browser tab (
postMessage) -
Timer accuracy. Browsers have recently reduced the accurac
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May 14, 2020 - C++
It would be really nice to have a more complete set of tutorials/samples to work with.
E.g. None of the samples use Geometry Instancing,Indirect Buffers.
From the Vulkan/Metal docs it is also not clear, because each API handles this slightly differently.
Best,
Marc
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May 18, 2018 - Swift
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Jul 1, 2020 - Swift
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Nov 19, 2019 - Swift
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Nov 3, 2018 - Swift
Hi, don't know if I am being stupid but are the values for the filters listed anywhere in documentation or source code?
For example if I want to find the min/max value for the Saturation filter so that I can apply these values to slider where can I find them? Had a look through the Filters folder in the framework but was unable to find any info.
Thanks
Checklist
- I've read the
Documentation
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Jun 2, 2020 - Swift
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Jun 30, 2020 - C++
crissallandeMacBook-Pro:~ crissallan$ python3 train.py
Training set size: (2217, 20)
W tensorflow/core/platform/cpu_feature_guard.cc:45] The TensorFlow library wasn't compiled to use SSE4.1 instructions, but these are available on your machine and could speed up CPU computations.
W tensorflow/core/platform/cpu_feature_guard.cc:45] The TensorFlow library wasn't compiled to use SSE4.2 instruction
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