Hi @tkf , since you contributed permentropy in #20, I'd appreciate it if you could answer the following questions:
What happens for points that are equal to their predecessor? There are different approaches in the literature: their order also defines which one is the largest. Or deciding at random. Or allowing permutations with equal positions. What happens in our implementation?
Spacegadi- A C programming project based on the Mobile Game Two Cars where the user needs to avoid obstacles reaching both the cars gradually until one of the car hits the object.
public static Item COBALT_PICKAXE;
public static Item COBALT_AXE;
public static Item COBALT_SHOVEL;
public static Item COBALT_SWORD;
public static Item COBALT_HOE;
public static Item COBALT_INGOT;
public static Item COBALT_APPLE;
public static Item COBEX_STICK;
public static Item COBEX_BOW;
public static Item COBEX_ARROW;
public static Item RED_CABBAGE_SEEDS;
public stati
The current logo is acyclic. I think that using small, invisible nudges along the trajectory it might possible to move it into to a cyclic orbit.
If you find that interesting, could you provide me with the code that a generated the original animation?