Here are
41 public repositories
matching this topic...
Material Shadows for android : A library for supporting convex material shadows
Colorful shadows for your images. 🎨
Updated
May 28, 2020
JavaScript
卡片布局,可设置阴影颜色,透明度,圆角大小,阴影宽度
Updated
Apr 15, 2020
Java
A character focused Toon Shader for Unity using Shader Graph.
Mato - Icon pack for Linux
Updated
Sep 26, 2019
HTML
Demo of Planar Projected Shadows in regl
Updated
Mar 11, 2017
JavaScript
Visually create React Native shadows in the browser
Updated
Jun 7, 2020
JavaScript
Voxel generator based on perlin 3d noise | Python OpenGL
Updated
May 17, 2020
Python
Sketch Plugin for enabling utility commands for Shadows i.e. Copy, Paste, Cut and Delete Shadows across layers
Updated
Feb 2, 2020
PureScript
Procedural terrain generator recreating the Swiss topology
A few custom shadow implementation experiments within Unity
Updated
Oct 17, 2017
GLSL
icon shadow: add shadow to icon
Updated
May 21, 2019
Dart
Material Design User Interface Modules for Roblox
A CSS generator tool to get readymade css codes!
Updated
May 13, 2020
HTML
The Colossus ReadyTheme is designed with the larger catalog store in mind.
Updated
Oct 21, 2019
HTML
Implementation of realistic and efficient screen space soft shadows for 3D Graphics Rendering with OpenGL
Tutorial Unity 2017.3 and Vuforia 7.0 on Augmented and Virtual reality ( Mixed Reality ) With shadows and how can be Change opacity ( Intensity ) Shadows
Utils for creation a shadow on bitmap or canvas.
Updated
Jul 21, 2018
Java
Clones of robolectric.shadows-supportv4 supports AndroidX
Updated
Nov 26, 2018
Java
Shadows of Shaema (SOS) Concept
Updated
Jul 26, 2018
Java
A 3d Software Rasterizer written in C
Updated
Jun 12, 2018
Rust
project-5-9-stelliferous created by GitHub Classroom
Updated
May 16, 2017
Java
Cached Shadow Map Solution for Unity
A simple retroaction on CALayer to support vibrant image projections as shadows.
Updated
Jul 18, 2018
Swift
Model importer & exporter
The demo generates and renders asteroids floating in space. The shape and the texture of the generated asteroids are procedurally generated. The space background is procedurally generated as well.
This video game (inspired by the arcade hit Breakout!) is written in Java/JOGL implements various design decisions; shadows, scene graphs, collision detection, and particle physics.
Updated
Jun 25, 2019
Java
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