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The documentation states that Client:connect() will return a boolean value indicating whether the connection was successful or not. It currently returns nil in every case.
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When playing CTF, 1CTF, etc. if water is set to be deadly, intel can be trapped in the water permanently. If a player who is carrying the intel falls into the water, they die and are unable to jump back up to the blocks platform. After their death, the intel gets stuck and cannot be moved it the tent because anyone who tries to grab it dies in the water.
There are two possible options to fix th
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The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point