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Jul 7, 2020 - Python
vectors
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Instead of:
{
Get {
Things {
Article {
title
url
wordCount
HasAuthors {
... on Author {
name
}
... on Publication {
name
}
}
}
}
}
}Use
{
Get {
Things {
Article {
title
url
Rawgit seems to be shutting down, as can be seen when you click the "source" button in the documentation. Maybe we could move it under unicredit.github.io/neo/?
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Oct 21, 2019 - Python
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Jul 1, 2020 - HTML
This might be related to nim-lang/Nim#5199
Setup: Nim v0.16, linalg 0.6.6 on OSX
import linalg
## Training
let data = matrix([
[1.2, 0.7],
[-0.3, -0.5],
[3.0, 0.1],
[-0.1, -1.0],
[-1.0, 1.1],
[2.1, -3]
])
#echo dataWithout `ech
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In Numeric.Matrix: perspective and orthogonal currently follow OpenGL conventions. They require negative near and far values, otherwise they produce bogus Z values and messed up signs. The haddock comment on perspective states "Near plane clipping distance (always positive)" which is wrong. I suppose the OpenGL convention sees them as z-coordinates of the planes in screen space instead o
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https://github.com/vearch/vearch/blob/42acfcb03393ce1a8c40d6db896bece17017cfb0/engine/gamma/search/gamma_engine.cc#L644
current max_docid_ can only increase, deleted doc still count and stop new doc being added.
vearch becomes unavailable. Is some way to solve this problem?