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Jun 18, 2020
game-design
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We can safely assume that some first-time visitors may have not encountered godot before, therefore some basic instructions should be added to the README about how to run the game, and edit project files.
Because that info is standard to godot projects, most of it can probably be copied from the godot site itself.
Create a json file?
Let's create the list as a json file?
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Just a fun idea discussed in the development discord, perhaps they could lead to actual NPCs in the game, too.
Terrible hand-crafted example included:

(.pdn for if someone wants to make it better:
[downloadextraramcom.zip](https://github.com/HackerExperience/GameDesign/files/1257
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Description
The planned game elements are moved to the pre alpha 4.
Instead, the following is preferred:
- Revision of the backend infrastructure
- Revision of the frontend endpoints
- Cryptic UI design
Was decided in the meeting on 17.02.2020.
Still to be determined. Maybe 3 to 4 new game elements or extensions will be added.
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Following task should be completed for the project, please, add comments below if desired and reference big commits to the issue.
DESIGN
- GDD: Game Design Document Docs/GDD.md
- TDD: Tech Design Document Docs/TDD.md
- GUI Document Docs/GUIDocument.md
- Art Bible [Docs/ArtBi
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Fractive needs a logo!
Once I have a logo, I should hook it up to OpenGraph by writing an "og:image" tag in
Compiler.ApplyTemplate.For testing: