gml
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
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mouse_
Function:
📌 ✔️ mouse_button -> instad of a variable, this is now a function✔️ mouse_check_button✔️ mouse_check_button_pressed✔️ mouse_check_button_released✔️ mouse_clear✔️ mouse_last_button✔️ mouse_wheel_up✔️ mouse_wheel_down❌ mouse_x❌ mouse_y💡 mouse (vec2)❌ window_mouse_get_x❌ window_mouse_get_y✔️ window_mouse_set💡 window_mouse_get (vec2)❌ windo
The XSLT engine moved from built-in JAXP to Saxon with #999
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May 26, 2020 - Game Maker Language
When using a Merge function on FeatureType level and using an Aggregate function for the geometries of the source objects that are merged, this warning is displayed for the Instance transformation:
"Multiple values for source node w/o tnrasformation context"
This is expected as the mechanism which creates the warning is not aware of the fact that the Aggregate function is a greedy function usi
In particular httpoutput uses httplib which relies on urllib and only supports HTTP/1.0 which causes problems in some setups.
Better is to use the requests package, also has a simpler programming model.
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Apr 16, 2020 - HTML
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May 19, 2020 - HTML
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Mar 26, 2017 - Game Maker Language
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Jun 19, 2020 - C++
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Jan 9, 2018 - Python
Depends on
-[ ] SV_OperationMetadata #75
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Prodcue guidance documentation for members publishing national extensions
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Publishing Platform - published by the member
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Change management
- versioning
- control
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Validation:
- https://github.com/wmo-im/iwxxm/blob/master/IWXXM/common.xsd#L471
- validation is dependent on published schema availability
There should be a warning of some sort that some of the game's effects may not be suitable for people with epilepsy. I'm specifically referring to the magnetic orbs in the Frigid Fortress Zone, where they flash different colors at a rapid speed.
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Mar 2, 2019 - Python
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Jun 17, 2019 - Game Maker Language
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Jun 6, 2020 - JavaScript
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Feb 15, 2019 - Game Maker Language
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Sep 12, 2019 - Game Maker Language
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Sep 4, 2017 - Game Maker Language
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Jan 8, 2020 - JavaScript
Created by Mark Overmars
Released November 5, 1999
- Website
- www.yoyogames.com/gamemaker
- Wikipedia
- Wikipedia
Currently to add attributes to a layer with clustering you need to add a
PROCESSINGcommand e.g:PROCESSING "ITEMS=Field1,Field2,Field3"See supported processing options.
In order to reuse the same layer as a WFS it would be useful to have an option to set all fields automatically e.g.
`PROCESSING "ITEMS=*"