graphics-engine
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I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
Expected behaviour
When I try this with v2.3 settings are ignored and I get a 422 mp4 clip with 8 audio channels
channel setting is set hd1080i50
ADD 1 FILE "myfile 1.mp4" -codec:v libx264 -crf:v 23 -preset:v veryfast -filter:v format=pix_fmts=yuv420p -filter:v tinterlace=5 -codec:a aac -b:a 128k -ar:a 48k
If I do this
ADD 1 FILE "myfile 1.mp4" -codec:v libx264 -crf:v 23 -preset:v ver
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There's no TriangleGeometry class in Three.js, but here's some ways we can implement one using the THREE.Triangle math class.
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In the shapes tutorial, for the yellow lines, there are several places where constants are not defined as np.<constant>, even though they are inherited from NumPy. The code currently reads:
pointers = []
for i in range(8):
pointers.append(Line(ORIGIN, np.array([cos(pi/180*360/8*i),sin(pi/180*360/8*i), 0]),color=YELLOW))-
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Currently, the
glDrawRangeElements()WebGL 2 function is not implemented in Firefox (38) and causes "Not Implemented." assertion. It is also not yet implemented in Emscripten, but I have a patch that adds it.Rela