sprites
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When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha
Hello!
First of all great icon set. So great, that I decided to fork and create an easy to use solution for people using React.
I will try to keep it up to date with master on this repository. I gave you full credit for the icons in my README. Would you like to add my project to yours, so that people can see?
It is on NPM at react-ikonate
The Materialization has already been used this round error button shouldn't be showing for queued or dead units, as they're not really materializable anymore (provided #1
Symmetry Guides
A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only
We discuss in the discord server about the benefits of an option that allows a priority of selection tool over the layers (kind of similar to photoshop or others semi-advanced raster editors)
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Apr 1, 2020 - C#
All of the new MetaSprite logic needs to be documented
I use code to express my mean:
// aa.css
.a {
background: url(./img/sprites/default/table/edit-icon.png)
}
// bb.css
.b {
background: url(./img/sprites/default/table/offline-icon.png)
}// main.js
require('aa.css');
require('bb.css'))when I use webpack, generated a sprite : sprite.table.png, but only offline-icon was bundle into sprite.table.png, the
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Jun 1, 2020 - Python
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May 7, 2017 - Objective-C
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Jul 23, 2018 - C#
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Apr 18, 2018 - Python
We can improve the generated colors we some bit of Hue shifting. I'm not sure how I can implement this in matplotlib's colormap. Ideally, we shouldn't be choosing three random colors. Instead, we just generate a base color, then shift the hues 2-3 times. (One from the left and the other on the right).
This is definitely a nice-to-have, and I might do this in the future, not in POC
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Dec 5, 2018 - Python
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Previously when using material icons I used the
<i>tag and I believe I recall that material.io suggested that tag as well. Having checked again today I'm now seeing material.io suggesting that a<span>tag be used (which according to a lot of highly debated stack overflow answers is the correct tag to use for icons).The issue is that material.io and the github pages documentation are not