voxels
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SOP_OpenVDB_Scatter overrides the syncNodeVersion() with a check for the version of VDB the SOP was placed in:
We'd like to move the portion that does the version comparison up into SOP_NodeVDB, something like:
`int SOP_NodeVDB::compareVersionString(const char* oldVersion, const ch
Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
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- Should tabs be 1, 2, 4, or 8 wide? Or should spaces be used?
- What editor and plugins are recommended?
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At the moment I have a single global nphysics world:
/// `World`-global resource for nphysics `World`.
pub struct WorldResource {
pub world: World<Real>,
}But all coordinates given to nphysics are globe-local, because (as far as I know?) nphysics doesn't use any kind of hierarchical coordinate system. (Trying to use some kind of universal coordinates in a solar system w
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Documentation found in script needs to be completed and proofread.
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Hi,
First of all awesome.
Awesome piece of software you have built.
Now I can't understand all the tools that are provided by the sidebar.
Maybe they are self explanatory but I don't understand all of them.
I also can't find documentation.
Help please :)
Edit:
Another thing I wanted to add is that I am not an artist and this is the first time I am using Voxel.
I mean I did not know this