texture
Here are 329 public repositories matching this topic...
There are +115 code examples provided with raylib, some of them contributed by several authors.
There could be some assets used on the examples that lack a license file (sometimes because it was just not available or not provided by the author). It should be reviewed.
All assets used in raylib examples should include a license and it should be a permissive license (free to use/distribute).
-
Updated
Jun 26, 2020 - C
Specifications like the version of the project, operating system, and hardware
Building OpenMVS on MacOS Sierra
Steps to reproduce the problem
Please Make the changes mentioned above so that it becomes clear that the path where vcglib is downloaded maybe anywhere on the system.
the demos in the readme look pretty outdated. Would be nice if they could be updated to reflect the new UI and features
-
Updated
Dec 4, 2019 - JavaScript
-
Updated
Jun 26, 2020 - HTML
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
In web version, update function void OpenShellURL(const std::string& url) to open link in a new browser tab.
The BufferMappingError type can be used in such cases.
-
Updated
Jun 26, 2020 - R
-
Updated
Jul 2, 2019
-
Updated
Jun 16, 2020 - JavaScript
-
Updated
Jun 14, 2020
-
Updated
Apr 7, 2019 - C++
-
Updated
Jul 13, 2019 - ShaderLab
-
Updated
Jun 27, 2020 - C++
Take the text Please login before uploading. and make it clickable so that it opens the Login form, and then updates the File Browser post-authentication.
In the example, it would have been nice if the VIewController is doing something different by overriding behavior and state from what is already present in ChatAsyncViewController.
-
Updated
Nov 10, 2019 - C++
-
Updated
Jun 17, 2020 - C#
-
Updated
Mar 28, 2018 - JavaScript
-
Updated
Apr 16, 2020 - Swift
In https://github.com/pex-gl/pex-context/blob/master/index.js#L695 we do
for (let i = 0; i < 16; i++) {
state.activeAttributes[i] = null
gl.disableVertexAttribArray(i)
}
while https://kripken.github.io/emscripten-site/docs/optimizing/Optimizing-WebGL.html#avoid-redundant-calls explicitly says to avoid it
-
Updated
Nov 5, 2019 - JavaScript
Improve this page
Add a description, image, and links to the texture topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the texture topic, visit your repo's landing page and select "manage topics."

Just a recommendation to expose preventsDisplaySleepDuringVideoPlayback (https://developer.apple.com/documentation/avfoundation/avplayer/2990522-preventsdisplaysleepduringvideop?language=objc) as part of ASVideo, as it's something many folks use with video backgrounds etc, and currently when an ASVideo is in the scene the iOS screen won't ever auto-lock.
Currently I'm having to be a bit hacky a