retrogaming
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Jul 6, 2020 - Shell
See #158 for context.
- Game Boy Crib Sheet - A handy printable reference sheet with ASM opcodes, memory locations, and much more (repository).
- OP Codes cheatsheet
- [gb-opcodes](https://gbdev.g
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Dec 17, 2017 - Makefile
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Jun 29, 2020
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Jun 25, 2020 - Rust
In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.
So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.
I suggest the following tweaks to
Many behavior classes are using a std::variant to model their state machine, with a couple of structs representing the possible states. See lava_fountain.hpp for an example of this pattern.
Due to a bug in older versions of GCC, it was necessary to declare
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Jun 12, 2020 - JavaScript
I have two 8bit controllers (SFC30 and SNES30) that work in Lakka but not in Ludo. They detect but buttons are not mapped. Also is there a way to map the buttons manually through ssh.
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Oct 12, 2019 - Batchfile
The official WFC repo has two models: SimpleTiledModel and OverlappingModel. And it looks
First off I just want to say that the theme tutorials are very detailed and educative! Kudos for that!
Would it be possible to get an update regarding the changed API reference in the theme creation tutorials? I've tried to figure out what the differences are with the updated API, but it feels like some of the new practices aren't explained. I'm especially having trouble with changing and getti
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Right now, the player can select 1x and 2x (and so on). They should be able to select 0.5x and 1.5x.In particular, 1.5x is the only resolution at which the included LCD3x and HQ3x filters display correctly:
<img width="481" alt="sc