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parallelism

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tinco
tinco commented Oct 15, 2019

Hi, I'm not sure if more platforms are interesting to you, but I've made a slightly more complete implementation of padding a struct to the cache line size here:

https://github.com/tinco/cache_line_size

I got the information on the cache line sizes from the Go compiler repository, so I'm pretty sure these are correct for all platforms Go runs on, which is a whole bunch.

Zyl9393
Zyl9393 commented Jul 13, 2019

Gamma correction is among the things most often done wrong by graphics programming novices. It's almost as bad as missing scene-related color transforms and linear volume sliders in the average video game. The code example in the readme should definitely mention to adjust.Gamma(img, 1/2.2) before doing any color mixing and adjust.Gamma(img, 2.2) before saving back to file (for as long as _bild

oneTBB
joaom182
joaom182 commented Jul 28, 2018
Crash java.lang.RuntimeException: java.util.concurrent.ExecutionException: java.lang.RuntimeException: Unable to load script from assets 'threads/pre-load-data-worker.thread.bundle'. Make sure your bundle is packaged correctly or you're running a packager server.

![screen shot 2018-07-28 at 11 29 18](https://user-images.githubusercontent.com/3612098/43357535-8379af28-9259-11e8-9c5a-96

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