emulators
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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Stella behaves differently when providing wrong command line parameters:
- if a parameter is wrong, the launcher starts instead
- if the ROM is not found, an error is output to stdout (invisible when not using a CLI) and Stella is not started
We should make this at least consistent and maybe also provide error information which is visible outside CLI use. Therefore I suggest that the launcher
Doxygen Comments referencing NetStructures should be changed to GameData
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Sep 11, 2014 - C
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Oct 29, 2019 - Makefile
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Mar 8, 2020 - Java
The emulator will open any given input file and attempt to run it as a Gameboy ROM. The cartridge header is not being checked at all.
The Cartridge header, as described here, is located from bytes 0x0100 to 0x014F and contains some game metadata. We need some code to validate this header, and also parse it neatly so that the metadat
Allow modified patches to be exported as IPS patches. Modified means that some of the patch records are unchecked in the patch records view.
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Mar 19, 2020 - C++
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Dec 30, 2018 - C++
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Describe the bug
Command and instruction are used interchangeably in the taint code but they are two different things.
To Reproduce
N/A
Expected behavior
Sunflower commands should be referred to as commands and RISC-V instructions should be referred to as instructions. Someone should go through and ensure that command only refers to sunflower commands and instruction only refe
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Jun 4, 2020 - Rust
New users may not exactly know the controls for the emulator in the browser.
| Keyboard | GBA |
|---|---|
| Z | B |
| X | A |
| A | L |
| S | R |
| Enter | Start |
| Backspace | Select |
The arrow keys on the keyboard represent the directional pad for the game.
Dynamic canvas size
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May 22, 2020 - C
- Wikipedia
- Wikipedia
If the game is paused for a long enough duration and the delta time between updates is not aware of the pause, the game will panic when sprites are written outside of the frame buffer.