pygame
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Jun 24, 2020 - Python
After an email discussion with @tmontes , I guess we need a constitution for Mu so folks can see what rules (both technical and community) we follow, what we expect from contributors and so we can hold ourselves to account.
I'm very much for making things open and clear.
At the very least it should include:
- Rules of the road we (as admins) follow,
- Our expectations of contributors,
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May 24, 2020 - Python
This may be a lack of grokking Chipmunk, but I noticed that calling Space.add_collision_handler with *(a, b) and *(b, a) gave different handlers, but only one's separate handler was ever called.
Is the ordering significant? I tried swapping the order that I added collision handlers, but it always picked the same one (ie. not just the last one defined).
This isn't a complete sample
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Dec 9, 2019 - Python
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Sep 7, 2019 - Python
You can use the built-in python argparse module or the click library to allow people to pass in things like the images to use for the body and for the eyes as arguments.
For example python face_track.py --background=base.png --eyes=eyes.png
This is a usability win because it lets people experiment with the func
Better detection and error messages for invalid values during Actor initialization would be useful to aid users in debugging.
Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.
Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.
Here are s
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Jun 19, 2017 - Python
We have several screen with TextEntry and shortcut for button. We cannot have the focus on the TextEntry when we open the dialog and continue to use letter as shortcut. They will conflict.
So we need to take a decision and stay coherent (which is not the case).
1/ Add another touch (modifier) for shortcut i.e. Ctrl or Shift
2/ Don't let TextEntry have the focus at opening. We can add a gl
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Apr 15, 2017 - Python
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Mar 26, 2019 - Python
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Jun 29, 2020 - Python
before you start the game you should be able to select a map
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Sep 12, 2019 - Python
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Jul 1, 2020 - Python
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Nov 14, 2019 - Python
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Oct 10, 2019 - Python
With pygame, one can call the set_mode() with display flags: https://www.pygame.org/docs/ref/display.html#pygame.display.set_mode
Currently the EzPyGame's Application class has no way to read and write these flags, so a property should be added for each possible flag:
pygame.FULLSCREEN create a fullscreen display
pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL
pygame
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May 5, 2020 - Python
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pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
How to find what's new anyway?