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mmorpg

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kebiao
kebiao commented Jan 15, 2019

pyscript文件夹下建立一个头文件, 命名为
py_docs.h:

PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档

James-Frowen
James-Frowen commented Mar 20, 2020

Please explain the suggested feature in detail.

Being able to use Server outside of NetworkBehaviour will make it quicker to create Server only methods. The currently you have to add a manual check for NetworkServer.active.

[Server] causes Weaver to add the following code at the start of methods, which does not depend on NetworkBehaviour.

if (!NetworkServer.active)
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe
SombraRO
SombraRO commented Apr 13, 2020

Is your feature request related to a problem? Please describe.
the md->state.boss flag currently only works when mvp or boss is spawned by script

The command @monster does not use the flag, it should be used when a mvp or boss monster is generated by the command, because the flag is exactly for that, to differentiate MVP and Boss from normal monsters.

**Describe the solution you

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Jul 7, 2020
  • C++
Core-Framework

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