mmorpg
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pyscript文件夹下建立一个头文件, 命名为
py_docs.h:
PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档
English updated doc
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Jul 5, 2020 - C++
- rAthena Hash: 9389b7d425e048872c853f3c040bc5d20a7b1a40
- Client Date: -
- Server Mode: Both
- Description of Issue:
- Result: On GVG/BG/PK maps player A hit player B with reflect damage bonuses, player B received damage based on GVG/BG/PK
*_attack_damage_rateon config but player A received reflected damage from 100% damage rate. - Expected Result: Player A received d
- Result: On GVG/BG/PK maps player A hit player B with reflect damage bonuses, player B received damage based on GVG/BG/PK
Please explain the suggested feature in detail.
Being able to use Server outside of NetworkBehaviour will make it quicker to create Server only methods. The currently you have to add a manual check for NetworkServer.active.
[Server] causes Weaver to add the following code at the start of methods, which does not depend on NetworkBehaviour.
if (!NetworkServer.active)I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
- Openkore version git:
latest. - Server:
all - Feature Request:
Update character creation logic - Summary:
#2625 was just a workaround is necessary re-write character creation logic to use %args, this way we can merge functions, this way the maintenance will be easier
Is your feature request related to a problem? Please describe.
the md->state.boss flag currently only works when mvp or boss is spawned by script
The command @monster does not use the flag, it should be used when a mvp or boss monster is generated by the command, because the flag is exactly for that, to differentiate MVP and Boss from normal monsters.
**Describe the solution you
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Apr 26, 2020 - TSQL
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Jul 7, 2020 - C++
This spell should heal all those NPCs in range but it does not
Cazic's Gift (2135)
Spell Type: | Beneficial
Target Type: | Group v1
AE Range: | 250
Spell Tasks
- Spell casting (basic handling, no actual effect)
- Combat Stats/Calculations
- Spell/combat interaction
- Spell collision
- Buff & Debuff tracking
- Proc/special effect handling
What is the current behavior?
The world.items object on the server (can be accessed via http://localhost:4000/world/items populates the items on the map. When viewed, some items have extraneous information like so:
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Jun 10, 2020 - C#
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Mar 12, 2018 - ActionScript
On the "From Me" tab on the "Messages" page on the website, my sent messages are cropped on the right side to where part of each line is hidden. I'm not sure if the other tabs are affected as I don't have any long messages in either of those.
Screenshot:
A soluti
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Jul 7, 2020 - C#
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May 10, 2020 - C++
Currently only .dds is supported, supporting .ktx container, which supports more codecs, may help towards mobile and modern GPU support.
Describe the bug
Missing notably civilians and citizens - needs auditing. This bug includes missing the level 18 civilian that trades cat for death runes.
Additional context
Dialogues most likely need placing as well
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Feb 16, 2020 - PHP
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Jul 6, 2020 - PHP
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Jul 6, 2020 - C#
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Description: After TrinityCore/TrinityCore@6067a99 the spell script "spell_igb_rocket_pack " must be updated to cast this 2 spells https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp#L1837-L1838 when the player lands and not when he use the item.
**Steps