vr
Virtual reality is a fully immersive and interactive computer-simulated environment. Currently, the most popular display option is through a VR headset.
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TriggerHapticVibrationAction has the signature virtual EVRInputError TriggerHapticVibrationAction( VRActionHandle_t action, float fStartSecondsFromNow, float fDurationSeconds, float fFrequency, float fAmplitude, VRInputValueHandle_t ulRestrictToDevice ) but documentation in wiki (https://github.com/ValveSoftware/openvr/wiki/SteamVR-Input) doesn't mention last parameter.
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Jun 24, 2019 - C++
The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
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ITMS-90809: Deprecated API Usage - Apple will no longer accept submissions of new apps that use UIWebView as of April 30, 2020 and app updates that use UIWebView as of December 2020. Instead, use WKWebView for improved security and reliability. Learn more ( https://developer.apple.com/documentation/uikit/uiwebview ).
react-viro uses UIWebView component, so since April 30 2020 it's will be rejec
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Hey everyone,
While compiling GPAC with GCC 9, I encountered the format-overflow warning in multiple places, for example here: https://github.com/gpac/gpac/blob/master/src/utils/os_config_init.c#L610
gui_path is 4096 bytes max, and so is szPath.
So sprintf(gui_path, "%s%cgui.bt", szPath, GF_PATH_SEPARATOR) can be, at most:
- 4095 bytes (szPath minus its termination char)
- plus 1 byte
The default value 0 0 -1 does not match type vec3.
kframe/components/sun-sky/index.js
line 10
sunPosition: {type: 'vec3', default: '0 0 -1', is: 'uniform'}
should now be
sunPosition: {type: 'vec3', default: { x: 0, y: 0, z: -1 }, is: 'uniform'}
Tooltips should adjust their positions when hovered. As a quick initial implementation of this functionality, we could offset their local position by doubling the magnitude of their current local position(offset). When tooltips support interaction, if they perform secondary actions via ray input, they should not perform such a position offset (as the intent will be to interact with the tooltip c
HIDAPI readme update
The website that is linked to in the readme is offline and the repository is abandoned. Development seems to have moved here: https://github.com/libusb/hidapi
Hand.cs, line 30:
ParentToHand = 1 << 3, // The object will be parented to the hand.
It is unclear whether the object or the hand will be the parent if this flag is set.
The result is that the hand is the parent and the object is the child, but personally I read "parented to" as "becoming the parent of". A better description could be something like "The hand will be set as the parent of the
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The reference needs better text and formatting, and the tutorials are falling behind the updates of the mode.
I found three problems with the SteamVR tutorial. Two of them I was able to work around, the third was beyond me.
1. The SteamVR tutorial doesn't run at all.
Reproducing
- Start SteamVR.
- Start tutorial.
Expected: Tutorial opens.
Observed behavior: Tutorial says "Loading" for a moment, doesn't open.
Log file reads:
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Jun 17, 2020 - C#
It is now mapped to the touchpad. After giving a lot of demos most people trigger the teleport by mistake and it's very confusing.
Is it known that the inspector is not longer opening using the keyboard shortcut on Windows machines? I'm running Firefox 71.0... I'm sure it's not just my computer as I had it checked by someone running the Udemy course I've been following.
Cheers.
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- Wikipedia
- Wikipedia
Description:
<script src="../../../dist/aframe-master.js"></script>All of the text demos linked in components/text
Error message: