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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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GoDino
GoDino commented May 4, 2020

Godot version:
3.2

OS/device including version:
windows 10

Issue description:
if the translation is empty ("") in a certain language, the server returns the key (po files), a single quote " (csv), or the english translation if left empty without quotes. It does not seem consistent. From a developers viewpoint it should just return whatever is there (automation always being a s

revolutionart
revolutionart commented Sep 10, 2019

This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.

Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)

5.6.1 Below
![ezgif-3-23d640313f55](https://us

heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

AkkaWakka
AkkaWakka commented Dec 28, 2019

I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.

The docs say (emphasis mine):

Sleep will call thread::sleep with a duration of 0 milliseconds until the frame duration has passed.

In the code, the Sleep strategy is called with a zero duration:

const ZERO: Duration = Duration::from_millis(0
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