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dice
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Above image should explain.
P.S. https://www.rpg.net/reviews/archive/12/12379.phtml mentions negative pools giving the lowest value, but this seems to be the old version, and there's a revised version (http://www.wiseturtle.com/products.html) which may have different rules fo
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Adding a new parameter to the macro recording command to add some text could help to ease macro readability.
Idea 1: adding just a comment
!macro F [-1-1]s 0 # Fudge
!macro list
id: 0 Pattern: F Command: [-1-1]s Regexp: False Comment: Fudge
Idea 2: adding specific keys and values
!macro F [-1-1]s 0 Name=Fudge
!macro list
`id: 0 Pattern: F Command: [-1-1]s Regexp: Fa
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https://sentry.io/organizations/andre-5t/issues/1002158438/?project=1111738&referrer=github_plugin
gaierror: [Errno 7] No address associated with hostname
(1 additional frame(s) were not displayed)
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File "home/vagrant/build/com.github.andremiras.etheroll/.buildozer/android/platform/build/build/python-installs/etheroll/kivy/app.py", line 829, in run
File "/home/vagrant/build/com.github.
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Would you be able to add HS5e support?
It would include the following:
Normal Damage: (Suggested Syntax "!roll normal Xd6")
Roll X Number of d6. The sum value is "Stun", "Body" is calculated on each dice : if it has a value of 1, +0 Body, a value of 2 - 5 is +1 Body, a value of 6 is +2 Body.
- !roll Normal 3d6, (6, 5, 1) would be 12 Stun (6+5+1), and 3 Body (+2, +1, +0)
- !roll Normal
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Useful for situations when counters are the part of some entity.
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The DijkstraShortestPath class has a Check method that is currently only used by unit tests.
https://github.com/FaronBracy/RogueSharp/blob/master/RogueSharp/Algorithms/DijkstraShortestPath.cs#L153
It was originally intended to be a private method and called from the bottom of the constructor.
Investigate if this method is useful or not. If it's not get rid of it. If it is useful consider ma