Unity
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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Just a minor thing but I thought I notify you.
Please also mention the support status of Unity 2017.x in README.
https://github.com/neuecc/UniRx/blob/master/README.md
https://github.com/neuecc/UniRx/blob/master/Assets/Plugins/UniRx/ReadMe.txt
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Overview
This is a follow up task for adding documentation to MRTK Event Propagation feature branch.
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What happened?
The following effects from the image effects stack to not have a corresponding effect in the post-processing stack.
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Blur: Straight gaussian blur of viewport.
https://docs.unity3d.com/540/Documentation/Manual/script-BlurOptimized.html -
Color Correction*: Programatic Color correction other than LUTs (e.g. Depth based )
https://docs.unity3d.com/540/Documentati
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This is a starting list of the user guides that we should probably have at a minimum. Some of them have already started to be fleshed out, others need starting. This isn't exhaustive, if you see something missing, feel free to add it to the list.
The user guides are currently in the https://github.com/github-for-unity/Unity/tree/master/docs/using folder. If you want to work on a doc, just add a
When typing to filter the displayed deformers in the Creator window, it would be nice to be able to press the down arrow key to select the next element in the list and up for the previous. Pressing enter would be the equivalent of clicking the selected button.
Created by Unity Technologies
- Organization
- Unity-Technologies
- Website
- unity3d.com
I'd suggest renaming
CSharpDecompiler.DecompileWholeModuleAsSingleFile()toDecompileWholeModuleAsSingleSyntaxTree()as in my understanding it's not really doing anything with a single file. The documentation on the method reinforces this: "Decompiles the whole module into a single syntax tree.".Am I missing something?