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3,520 contributions in the last year
Activity overview
Contribution activity
August 2020
Created a pull request in gpuweb/gpuweb that received 10 comments
Add depth texture component type
As a follow-up to #909, we have a situation that texture bindings that are used with comparison samplers have to be used only with comparison sampl…
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- Adding validation for GPURenderPassEncoderBase methods
- Fix some typos
- No explicit grammar for decorations
- Updated createBindGroup to new method style
- Updated createBindGroupLayout to new method style
- Updating multiple methods to the new style (Pt. 4)
- Add rgb9e5Float texture format
- Updating multiple methods to the new style (Pt. 3)
- Express popcount, reverse_bits as function prototypes
- Add some restrictions about resource usage tracking/validation
- Updating more methods to the new style.
- Introduce Subgroup Operations Extension
- Add a method defintion stub for every remaining method in the spec
Created an issue in KhronosGroup/Vulkan-Docs that received 10 comments
Using a read-only attachment in a shader binding
We are trying to use a depth image for both depth testing (without writes) and sampling from the shader. We are doing that by ensuring the DEPTH_ST…
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