board-game
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My most-wanted feature for Sabaki would be keyboard shortcuts for the copy, cut, paste, and remove node functions. I often find myself wanting to create many empty sibling nodes quickly which is currently not possible without a lot of clicking and navigating through menus. Ideally adding customized keyboard shortcuts à la #303 would be great, but in the meantime it would be nice to have these adde
Autoscale, autosize
Some of the users may not already know how to play the game. I assume the host would explain the rule to the participants, but it is nice to have additional information. I envision the user flow would be like
- A user opens an instructions page with a redirect.
- The user clicks "Okay."
- Redirect to the original game URL.
Or a popup works too. https://material-ui.com/components/dialo
Colonizers looks fantastic, it would be great if you found a way to make it into a viable project and work on it regularly.
In the meantime, I've checked out the Docker instructions and they're not working, as if you had unpublished the colonizers/colonizers image. Running docker-compose up in the docker folder in fact fails sa
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Broken Doxygen Pages
Doxygen occasionally chokes on unusual syntactical constructs. This comment will be used to list them with their status, with additional comments for any discussion on either diagnosis or remedy.
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- [classPGNapoleonics_1_1HexgridPanel_1_1CachedMapPanel.xhtml](file:///D:/Users/Pieter/Source/Git/HexGridUtilitiesForGames/docs/html/classPGNapoleonics_1_1Hexgri
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UX problem:
Users are reranked on the Ranked Tab when creating a new game if you use the manual arrows to increase or decrease score. This should be locked until focus is lost.
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I'm very surprised nobody has placed a request for this but Sabaki definitely needs this. Because squinting your eyes to correctly place a stone using a mouse on the goban is ridiculous in my opinion and this ghost stone feature would greatly help. Once,this feature is selected then seeing a ghost stone on the board would greatly enhance accuracy in placing stones on the goban. Just like KGS, OGS
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首先感谢分享程序。
请问在6x6 四子棋的训练过程中,有没有调节learning_rate或者其他参数?
程序里的c_puct=5 , 温度t=1,学习率 0.002,batch_size 512 , deque最大长度10000, kl-targ=0.02 ,epochs=5
我使用你程序里的预设参数 tensorflow训练6x6 四子棋 ,loss下降到2左右就无法下降了,调节学习率也没成功。。。求帮助解答,谢谢
另外,不明白explain_var_old这个参考数值的意义。