#
shootemup
Here are 37 public repositories matching this topic...
A side-scrolling shooter made for a Lua/Love2D tutorial series
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Aug 2, 2017 - Lua
A hardcore shoot'em up featuring weapon switching/upgrading and tough bosses.
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Apr 11, 2017 - C#
(not finished) a simple shooter console game
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Nov 2, 2019 - C#
Global Game Jam 2019: https://matteolecuit.github.io/III-ad/
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Jan 27, 2019 - JavaScript
Android Shoot-em-up
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Feb 10, 2017 - Java
Shoot 'em up game made with CreateJs.
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Jan 11, 2018 - JavaScript
A little space shoot-em-up made with Godot 🚀 👾 (try it on mobile!)
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Dec 28, 2019 - GDScript
Quabite Crusher - A space shooter with lots of action
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Dec 21, 2019 - Python
Shoot em up space game written in TypeScript
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Jun 7, 2020 - Java
Space In The Face is a fun little arcade-style shoot-em-up I made using the HTML canvas element.
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May 31, 2018 - JavaScript
On rails 3D shooter inspired by starfox
game
c-sharp
unity
video-game
unity3d
space-shooter
shooter
ship
shootemup
videogame
spaceship
spaceships
sensation
spaceshooter
starfox
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Sep 6, 2019 - C#
A simple shooter game made with Python and Pygame
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Mar 2, 2018 - Python
Jeux vidéo style Shoot Them Up en C++ et Direct X
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Feb 10, 2017 - C++
[La Ranisima] Space Invaders alike game totally written in DHTML.
javascript
game
js
cross-platform
vanilla-javascript
space-invaders
shooter
cross-browser
kids
cross-platform-game
multiplatform
shootemup
spaceinvaders
javascript-game
web-game
action-game
web-based
dhtml
cross-device
web-based-game
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Jan 30, 2020 - JavaScript
A minimalist Android Shoot 'Em Up game
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Feb 25, 2017 - Java
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May 16, 2020 - C++
a C++ shoot 'em up game with using rlutil library
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Mar 2, 2019 - C++
2D Shoot'em up game based on Unity. Example project for the T740006 Pelien ohjelmointi (Game programming) course which I taught spring 2017. Video compilation of student projects at https://www.youtube.com/watch?v=NZHRZDvErhw
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Feb 16, 2017 - C#
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The Options menus can now show the descriptions from prefs_t, that are used in the command line help, but with a few exceptions (like the new cheat features), these are almost identical to the labels already in the Options menus.
We should have longer descriptions that can actually serve as documentation.
There should perhaps be actual labels as well, so we can automate the construction of the O