gdscript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Symmetry Guides
A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only
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Jun 12, 2020 - GDScript
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Dec 23, 2019 - GDScript
There is an issue with the exported animations, or with the import, where the character's thigh is rotated outwards, making the hip joint come out.
Slope Support
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May 15, 2020 - GDScript
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Jul 4, 2020 - GDScript
We should add clang-format to the codebase so that any added C++ code will have consistent styling. We should probably use the exact same clang-format as Godot's source code for consistency.
Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Jun 24, 2020 - GDScript
Now to test changes I need to mod empty-game template or the-question and after test revert it.
Now to learn Rakugo you must read docs, or read scripts in the-question, but it can be not enough.
So to do it test faster and esier and learn easier we need tutorial/test.
It will work simliar to tutorial included in Ren'Py SDK.
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Jun 5, 2020 - GDScript
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Feb 17, 2020 - GDScript
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Jun 28, 2020 - GDScript
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Jun 26, 2020 - Python
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Jun 8, 2020 - GDScript
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May 12, 2020 - GDScript
We could have a tool similar to Godot's doctool, that gives a table with the docs progress and missing docstrings.
We can add methods on Element and GDScriptClass to report that information easily. Then, a new module should take care of reading and logging that information.
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Jun 28, 2020 - C#
While now the lsp packages supports Godot and GDScript, you still need to set it up. We should provide a guide for that so people know how to get full autocompletion.
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Jul 5, 2020 - Kotlin
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Apr 16, 2020 - GDScript
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Apr 16, 2020 - HTML
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Jun 24, 2020 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

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