rng
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Oct 30, 2019 - C#
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May 7, 2017 - Python
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PCG streams obtained by modifying the increment constant are not independent. The topic has been discussed at length for the Rust implementation:
This should be something the user is made aware of, as having a parameter and talking about "streams" in the documentation gives the idea that the streams are somehow independent.
Basing randomness on current time is very low entropy, at most 1000 unique values available per second, shared across all browsers in the world. Birthday paradox says 38 browsers loading the site in the same second have a 50% chance of at least one collision.
Can we please use WebCrypto.getRandomValues() for seeding th
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Mar 30, 2020 - D
- use + require ocamlformat (evaluate whether it it stable yet -- not keen to upgrade every other week to a slightly different format)?
- build doc target (to spot warnings and errors)
--> is this possible with ocaml-ci out of the box?
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Jun 2, 2019 - Rust
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.GlobalItem.Instance(Item item)
at Terraria.Item.GetGlobalItem[T]()
at Loot.ModifierItem.CanEquipAccessory(Item item, Player player, Int32 slot)
at Terraria.ModLoader.ItemLoader.CanEquipAccessory(Item item, Int32 slot)
at Terraria.UI.ItemSlot.RightClick(Item[] inv, Int32 contex
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It would be really cool to have a section below in the readme to showcase projects built with RAN, or at least maybe somewhere where people can add links to their projects that they've built with this framework! (SUGGESTION)