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rng

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joshuaquek
joshuaquek commented Feb 13, 2018

It would be really cool to have a section below in the readme to showcase projects built with RAN, or at least maybe somewhere where people can add links to their projects that they've built with this framework! (SUGGESTION)

vigna
vigna commented Mar 2, 2020

PCG streams obtained by modifying the increment constant are not independent. The topic has been discussed at length for the Rust implementation:

rust-random/rand#907

This should be something the user is made aware of, as having a parameter and talking about "streams" in the documentation gives the idea that the streams are somehow independent.

cheeeeeeeeeen
cheeeeeeeeeen commented Nov 11, 2019
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Terraria.ModLoader.GlobalItem.Instance(Item item)
   at Terraria.Item.GetGlobalItem[T]()
   at Loot.ModifierItem.CanEquipAccessory(Item item, Player player, Int32 slot)
   at Terraria.ModLoader.ItemLoader.CanEquipAccessory(Item item, Int32 slot)
   at Terraria.UI.ItemSlot.RightClick(Item[] inv, Int32 contex

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