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161 public repositories
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Vulkan Quake port based on QuakeSpasm
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
Quake .map support for Godot.
Updated
Jul 2, 2020
GDScript
Updated
Aug 20, 2020
Rust
Explore Quake/GoldSrc maps in your browser.
Updated
Jul 24, 2020
TypeScript
Port of Quake for Playstation Vita
Dockerized quakejs server
Updated
Apr 23, 2020
JavaScript
Software renderer for DOS (mode 13h)
Extends Quake Live's dedicated server with extra functionality and scripting.
A Quake-like Console Emulator written in AutoHotkey.
Updated
Sep 24, 2019
AutoHotkey
Quake 3 map viewer in Haskell using LambdaCube 3D
Updated
Aug 20, 2019
Haskell
An archive of John Carmack’s .plan files in readable markdown format
Quake Champions Quick Launcher - QC without the Bethesda Launcher
Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
.md3 models support for Blender
Updated
Feb 16, 2020
Python
Starter Kit mainly based on files / directory structure and set of tools recommended by dumptruck_ds.
Updated
Jul 23, 2020
HTML
Quake 3 map viewer written in Haskell
Updated
Apr 18, 2017
Haskell
Updated
Jun 25, 2019
Haxe
Simple and quick to use RCON tool for IW4M and other Q3-compatible game servers.
Quake 2 modification with new renderer and many other unique features.
Command line tools for creating Quake content.
Updated
Feb 22, 2020
Python
SharpQuake is a GLQuake reimplementation in C# using the OpenTK library
nQuake (QuakeWorld) server for Linux
Updated
May 20, 2020
Shell
A Total-conversion-mod for the DarkPlaces engine all about mecha combat. See website for more info:
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After deploying example.yaml on my cluster I can see in the pod server logs:
Not sure if this a known non-issue or something that needs to be